AI FOR KIDS
“An enthralling, contemporary tale of man versus machine.” Kirkus Reviews
“An attractive informational picture book on an unusual topic.” Booklist
by Darcy Pattison
The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol.
The Game: Go is the oldest board game in the world. Games are perfect tests for A.I because they keep score. It’s easy to see when the A.I. is improving.
The Man: Korean Lee Sedol was the world’s top Go player. He expected to win all five games of the match. Could the A.I. teach him anything?
The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol?
The exciting historic meeting of minds unfolded across five difficult games. Written by Darcy Pattison, this story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I.
For SEL discussion, this is a story of overcoming challenges.
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This eight-book series of nonfiction STEM books highlights biographies of scientists and moments when science changes in some way: a discovery, a new understanding, a new photo, or a Nobel prize award. Scientist's biographies combine with an historical event, and they are wrapped up in clear, concise, and fun explanations of scientific principles. Come and have fun reading an excellent nonfiction picture books.
This series has received a starred review, two NSTA Outstanding Science Trade Books, Junior Library Guild selection, NSSTA Notable Social Studies Book, and the Eureka! NonFiction Honor award (CA Reading Assn.). See the entire MOMENTS IN SCIENCE series here.